The WayForward logo and additional information that appears during the boot-up of the game. Privacy Policy.

The game became obscure due to its release coming a year after that of the Game Boy Advance.

[24] GamesRadar ranked it as the 8th best Game Boy game, saying that " Shantae 's filled with typical 2D platformer stuff [...] but it’s all done remarkably well and with a visual flair the GBC rarely saw".


The game also features various minigames, such as dancing or gambling, in order to earn additional gems.[4][8]. cite book|author=Hanshaw Ink & Image |title= Shantae manual (CGB-B3AE-USA)|publisher=Capcom |page=11 |date=June 2, 2002, cite book |author=Hanshaw Ink & Image |title= Shantae manual (CGB-B3AE-USA)|publisher=Capcom |pages=18, 19 |date=June 2, 2002, cite book |author=Hanshaw Ink & Image |title= Shantae manual (CGB-B3AE-USA)|publisher=Capcom |pages=24, 25 |date=June 2, 2002, cite video game | title = Shantae | developer = WayForward Technologies | publisher = Capcom | date = June 2, 2002 | platform = Game Boy Color, Nintendo 3DS | scene = End credits| quote = Music & music engine provided by Paragon 5 – Music Producer: Paul Bragiel – Music replay: Stephanie Hockenhull(sic) – Music composition: Jake Kaufman, cite journal|first=Andy |last=McNamara|title=Shantae review|issue=109|date=May 2002|page=88|journal=Game Informer. I’m curious.

Stripped of her genie magic following the events of 2010’s Shantae: Risky’s Revenge, the now human Shantae teams up with her nemesis, Risky Boots, adopting the tools of the pirate trade (guns, swords, ham) to save the world once more.

siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"the best shantae game is now on switch","article-tags":["ps4","shantae","shantae and the pirates curse","steam","switch","wayforward","wayforward technologies","xbox one"],"native":["null"],"aggregate":["ps4","shantae","shantae and the pirates curse","steam","switch","wayforward","wayforward technologies","xbox one"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","item":{"objectid":864146,"title":"The Best Shantae Game Is Now On Switch","text":"Two years before developer WayForward Technologies went all super-sharp sprites with 2016's Shantae: 1\/2 Genie Hero<\/a><\/em>, they de-powered their magical maven","url":"https:\/\/\/2018\/03\/the-best-shantae-game-is-now-on-switch\/","img":"https:\/\/\/content\/uploads\/sites\/3\/2018\/03\/21\/xcf0tl04z6vlvge9qmbk.gif","category":"In Real Life","published_at":1521653400,"updated_at":1600420724,"kind":"article"},"ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot-mrec-content-mobile-2557882652","js_callback":"contentAds"} ); "[18], Retrospective reviews were positive as well, with Kaes Delgrego and Corbie Dillard of Nintendo Life and Kyle MacGregor of Destructoid claiming the game to be a "cult classic". Capcom Shantae / Silver 1 100LP / 112W 75L Win Ratio 60% / Thresh - 11W 9L Win Ratio 55%, Miss Fortune - 9W 8L Win Ratio 53%, Leona - 12W 2L Win Ratio 86%, Lee Sin - 5W 6L Win Ratio 45%, Senna - … An archived version of the company's official website showcases a very different approach to the game, which was at the time considered for development on PC or PlayStation, in full 3D with traditionally animated characters moving before a 3D background.

IGN called it a "wonderful platform adventure", with "tons of variety in its level and character design", adding that it "looks fantastic as a Game Boy Color game". E. Shantae is a platform video game developed by WayForward Technologies and published by Capcom[1] for the Game Boy Color in 2002.

Capcom, however, held back the release for months, during which the Game Boy Advance was released. Shantae reaches and destroys Risky's weapon, the Tinker Tank. Other information

Capcom Database is a FANDOM Games Community. Her dances could also launch attacks and she had different outfits with different characteristics. [26], The Game Boy Color games Capcom published, including Shantae, had gone out of stock around September-October 2004. got an “overwhelmingly positive” review average.

The soundtrack featured about 20 songs at the time,[13] and was composed by Jake Kaufman. © 2012-2020

Side Bozon believed that from a creative standpoint, he never really settled on a target audience, with the character being "iconoclastic", "too sexy to be a kid's brand, and too girly for a male gamer brand". She refuses and is sent back to Scuttle Town where she announces to Mimic that she had to destroy the steam engine, but is relieved to hear from him that it was probably for the better. Platform(s) WayForward tried to find a publisher for years, before Capcom eventually picked the game for release. "CAPCOM® RELEASES SHANTAE™" - Capcom website (6/4/2002),,,,,,,,,,,,,,,,,,,,,,, WayForward [4] GameSpot claimed it to be a "fine example" of a portable platformer, "firmly rooted in the traditional conventions of the [platform game] genre", and added that "one area that this game truly shines in is the animation", although they complained about the music being "simple" and "repetitive", with "bland" sound effects. Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. This was despite Capcom holding it for 8 months after completion, with the game finally releasing when the Game Boy Advance was already in its first year of existence. Shantae travels across Sequin Land, determined to retrieve the steam engine and the elemental stones and stop Risky. Paragon 5's CEO, Paul Bragiel, served as music producer, and Stephane Hockenhull performed music replay. The summoner that performed the best in the match, Best losing player, the summoner that performed the best for the losing team. Share. [17] However, Andy McNamara for Game Informer was less positive, saying "the game just isn't compelling enough to keep you playing. [25]

Capcom Front Shantae's default attack involves using her hair like a whip.


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if (typeof siteads.queue !== 'undefined') { [10], In the idea of Matt Bozon, who created the game's universe based on Erin's character, at the beginning, the game was planned for the Super Nintendo Entertainment System or PC.

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