I prefer BoS over Fire Prevention, as I feel getting started on fire is pretty much inevitable, and would rather the shorter duration fires versus the -10% fire chance. The propulsion system consisted of eight boilers providing steam for four turbines, with installed power of 172,000 SHP and a design top speed of 28 knots. One of the best anti-aircraft suites in the game. Question. I did try a secondary build on the Montana and I couldn't quite get to work and after being torped by a Taiho squadron I figured it was better to go back to an AA build. A 1944 model of a Montana-class battleship. +0.7 deg/sec to traverse speed of guns with a caliber above 139mm. The Montana-class would have been the largest, best-protected, and most heavily armed U.S. battleships ever, rivaling the Empire of Japan's immense Yamato-class battleships. I have been pleasantly surprised how few fires I get and how little damage they do. Keep it. Turret protection was also increased over that of the Iowa-class, with turret faces up to 572mm thick. Better to put those points into Manual Secondaries so that you can actually hit something. Superintendent +1 additional charge to all consumables mounted on a ship. Victor Lima+1% chance of causing a fire for bombs and shells with a caliber above 160mm.+0.5% chance of causing a fire for bombs and shells with a caliber below 160mm.+4% chance of flooding (against your ship). kind of been playing very aggressive. They're going to know where you are all game anyway, believe me. Damage Control Party I&II already give infinite charges.
Sierra Mike+5% to the ship's maximum speed. You need to play a total of 10 battles to post in this section.
Very sluggish to accelerate and vulnerable to collisions. Since high tier cvs are rarer than hens teeth aft and bft are less than ideal on the Montana. EU DD (Skane and up) Captain Skills. Better watch out. And remove flooding/fire recovery flags for money and cost flags. Your AA is so powerful, you don't need the extra range. Overall, it feels like an Iowa with an extra gun but harder matchmaking. Advanced Firing Training +20% to firing range of main battery guns with a caliber up to 139mm and all secondary battery guns. Not an ideal situation. For the tier 1 skills, there is like 3 choices... all equally meh. You can ALWAYS use extra range from those main battery guns, especially in the early to mid game. 9.1m range and focus fire should be good carrier defence if combined with a good spotting cc or dd. Zulu Hotel+50% Commander XP earned for the battle. Typically I do PM, but pt is nice for competitive play because you know when to pull out and/or not show broadside.
The Massachusetts is way, way, way more accurate though, with the Montana having a … Highest potential alpha strike damage in the game: a staggering 162,000 potential damage. Manual Fire Control for Secondary Armament Tightens dispersion of secondary batteries.-15% for Tier I-VI ships.-60% for Tier VII-X ships.Manually selected target only.
Juliet Whiskey Unaone+15% chance of causing flooding.+5% to the risk of your ship's magazine detonating. The Montana in-game appears to combine the characteristics from the final 1942 design as well as several earlier design iterations. Everyone will hate this build though. Line drawing of Montana-class battleship. HE is apparently not viable even though I would think you could do a lot with it if you tried. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. As I have seen in the past. Scylla+50% XP earned for the battle.+150% Commander XP earned for the battle.+25% credits earned for the battle. I'm misunderstanding it but I find it to be highly valuable.
Equal Speed Charlie London+50% XP earned for the battle.
Fire Prevention -10% to the risk of fire.The maximum number of fires on a ship is reduced to three. Demolition Expert+2% chance of HE shells causing a fire on target.+1% chance of rockets causing a fire on target.+5% chance of HE bombs causing a fire on target. Torpedo Acceleration +5 knots to torpedo speed.-20% to torpedo range.
She also has an extremely powerful anti-aircraft suite and is more than capable of protecting herself from lower-tiered aircraft carriers, but will likely require the assistance of teammates to fend off a determined strike by a Tier X flattop.
The Montana-class would have been the largest, best-protected, and most heavily armed U.S. battleships ever, rivaling the Empire of Japan's immense Yamato-class battleships. Adrenaline Rush, High Alert/Expert Marksman (your choice), Conealment Expert, Advanced Firing Training. how does on get from seaman recruit to next rank? I use Vig over BoS as the thing is so damn long you need all the advanced warning of torps you can get. Air Supremacy -5% aircraft restoration time.
Source: had 19 point Capitan when the retraining was still 1 Dabloon. This page was last modified on 26 October 2020, at 23:19.
Vigilance +25% to detection range of enemy torpedoes. Improved Engine Boost +10% Aircraft engine boost time. India X-Ray+1% chance of causing a fire for bombs and shells with a caliber above 160mm.+0.5% chance of causing a fire for bombs and shells with a caliber below 160mm.+5% to the risk of your ship's magazine detonating. This would have been the US Navy's first class of true post-treaty battleships, designed entirely free from treaty restrictions from the beginning. And realistically against a Midway it hardly matters if you are AA spec'ed as planes will be getting through. Last GaspCompletely restores the engine boost for the last attack flight of the carrier's planes. The success of carrier combat at the Battle of the Coral Sea and, to a greater extent, the Battle of Midway, diminished the value of the battleship. For sure.
I am fine with 19pts and 4 tiers and all that but, with the current skills, for most ships 14-17 points are mandatory before you even get to add "flavor" to your build. First things first, here are a few suggestions: Go easy on level 4 skills. Those AA guns and secondaries are vital. In conjunction with the Montana-class, the Navy also planned to add a third set of locks to the Panama Canal that would be 140 ft (43 m) wide to enable ship designs with greater beam; these locks would have been armored and would normally be reserved for use by Navy warships. I'm pretty responsible with my DCP, so this has worked out pretty well for me so far. When combined with Plotting Room 1, this gives American BB's better than cruiser dispersion at extreme long range. © 2011–2020 Wargaming.net. While her guns are the second smallest of the Tier X battleships her super-heavy shell (SHS) AP rounds do as much damage as the 420mm guns on Großer Kurfürst (while firing faster and more accurately) and exceed the AP damage of Conqueror. Aircraft ArmorReduces continuous damage to aircraft in all AA defense zones. You can't use the number of charges you have. This will save you a tremendous amount of hit points and keep you alive, especially in the mid- to end-game. Superintendent, Basics of Survivability or Vigilance, Concealment Expert, Advanced Firing Training.
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