Last edited by beefymeds; Nov 9, 2014 @ 12:13pm #1. beefymeds.

With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded. So how do I do this? Just a suggestion. I would just say: "Go and try for yourself!" Nov 9, 2014 @ 12:23pm Just worked it out. but I will be so kind ;)If you are in command of a chopper crew (or just the pilot) you can tell him a what he has to lift and where he should drop it1. < > Showing 1-3 of 3 comments . HeroesandvillainsOS, June 19, 2016 in ARMA 3 - QUESTIONS & ANSWERS. Just worked it out.

open your map and look for a destination (mouse cursor)-now press the F-key and choose "drop cargo", -the MH-9 will fly to the given destination and drop the Quadbike at the given position. I second that question. All you have to do is place the sling load module, don't sync it with anything. fly save to your destination-flight characteristics are now influenced by the hooked vehicle/object6. How to check that the cargo was sling in specific trigger area? Even Mi-26 cannot handle that much. Just place a player controlled soldier (for spectating), an AI controlled MH-9 Hummingbird and a Quadbike2.

beefymeds. What is the largest vehical it can lift?

Since this almost never comes up during normal gameplay -- only occurring in lazy use of the Editor -- it might not even be worth a fix. "V-44 X Blackfish (Vehicle Trans)", "B_T_VTOL_01_vehicle_F" & "Y-32 Xi'an (Vehicle Trans)", "O_T_VTOL_02_vehicle_F" It works in the Editor..You just pull up behind the Blackfish & a Xi'an and in the drop-down menu it gives you the ability to load vehicle into the Blackfish or Xi'an but while in … Once the module is placed it should work for all choppers you have placed, or atleast it works that way for me. CH-67 Huron. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The question is simple answered:With the Sling Load Module it is possible to directly connect an object/vehicle with a chopper without performing a lifting sequence1.

hover above the target (minimum is an altitude of 9m or lower), both lines (horizontal and vertical) should be green, now press "B" to initiate the sling load procedure-if your helicopter is aligned correctly you should hear an engine sound (hooks got lowered) and see a visual progress (Attaching) on your SLA (strings got lowered in the third person view)4. after the target got sling loaded (SLA shows "Hooked") you are ready to go5.

By What the heck is the module there for then if you can just sling load without it? For proper function it needs suitable transport vehicle with cargo space defined in model and in config. HOME; DEV HUB; UNITS; ART OF WAR; BUY NOW READY FOR TAKE-OFF FLY HEAVY-LIFT HELICOPTERS TO PROVIDE COMBAT SUPPORT PREMIUM DLC FOR ARMA 3 NOW AVAILABLE BUY NOW GET THE DLC BUNDLE .

Do I just plop the module down and viola, people can now sling load?

Sling load module Can some one tell me how to properly use the sling module in arma 3 mission editor, i cant seem to get it to work. How does the loading work is it like a heli? repeat step 3 and "Sync to" the MH-9 Hummingbird5. You will be able to leave a comment after signing in, Copyright © Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. Copyright © Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved.

A future improvement might be to have friendly AI in Safe state capable of hooking things up for single-player use, either with a user action ("Request Attach") or just automation (if helicopter has deployed ropes, take rope and tie to nearest attachable object). Contribute to sethduda/AdvancedSlingLoading development by creating an account on GitHub.

preview the mission-the Quadbike is already hooked at the beginning of the missionBest regards.

2. place the "Sling Load" module (F5 -> Modules -> Others) 3. right click on the "Sling Load" module, choose "Connect" -> "Sync to" and click on the Quadbike 4. repeat step 3 and "Sync to" the MH-9 Hummingbird 5. preview the mission-the Quadbike is already hooked … Transported vehicles on the other hand needs no special treatment - important is only their size (estimated from bounding box) and weight. place a soldier (player), a Quadbike and a flying MH-9 Hummingbird (click on it and hold Alt to set its altitude with the mouse)2. connect the MH-9 Hummingbird with the soldier-highlight the MH-9, hold Ctrl, click and drag the line to the soldier on the ground-now the soldier on the ground is in command of the MH-9 Hummingbird crew3.

Is there a way to ask for that or is the game really not capable of such a thing? Fly the brand-new CH-67 Huron and Mi-290 Taru heavy-lift helicopters, and master Sling Loading to provide ground support in the Arma 3 Helicopters DLC. Can also be used to unload a specific loaded vehicle or all loaded vehicles. Helicopters with the Sling Load ability: MH-9 Hummingbird: 0.5 tonnes (500kg) PO-30 Orca: 2 tonnes (2000kg) WY-55 Hellcat: 2 tonnes (2000kg) UH-80 Ghost Hawk: 4 tonnes (4000kg) CH-49 Mohawk: 4 tonnes (4000kg) Huron: 10 tonnes (10 000kg) Taru: 12 tonnes (12 000kg) Sling Loadable vehicles and objects: Wheeled vehicles: Kart: 150 kg Quad bike: 280,8 kg Hatchback: 1090 kg … Or rather, when I click my second waypoint, can it be anywhere on the map and the AI is smart enough to travel somewhere and drop the vehicle/cargo? I did feel a little discomfited (i.e., "defeated", not "perplexed" as many people misuse the word ;-)) by the fact that it's more or less multiplayer only, since landing, jumping out, and doing the work yourself takes a craptonne of time (that's a metric crapton, hence the "ne"). thx in advance. Hi there, now create a second waypoint for the MH-9 on a different location-choose "Drop Cargo" (canceled hook icon)4. now click on preview and spectate the whole procedure with your soldierHave fun and best regards.

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Very very stable. About the only issue I've been able to identify is that if you take direct control of a UAV like a Darter (placing it with a Playable/Player "AI" pilot) rather than remotely controlling it via a UAV terminal, it can also deploy ropes! If you would like to know how you can download with higher speeds and have to wait less while downloading check out the Armaholic subscription system.When you have already subscribed and your account is not upgraded within 24 hours it means you probably forgot to include your username. … If that is the case please contact us as soon as possible! To add non vanilla helos you can just add their class names in the appropriate groups, Hello,I want to help you a little bit.Nearly all kind of helicopters are able to sling load (except: AH-99 Blackfoot, Mi-48 Kajman and VTOLs).You don't need a module or something like that.1.

thx in advance. Example: Let's say I really want the AI to drop me off a vehicle or pick me up and take my vehicle with me. Can't seem to get it to work myself.

Can both types of blackfish lift vehicals ? All … Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded. Vehicle in Vehicle Transport functionality was added in Arma 3 Apex expansion. Any fix about the issue? Nov 9, 2014 @ 8:55am I second that question. Looks like you're using attachTo and have the rope connected to a dummy object.

I've never added it to a mission before so I don't know how to properly make the option available. Can some one tell me how to properly use the sling module in arma 3 mission editor, i cant seem to get it to work. Powered by Invision Community. @FoxtrotF Sync the cargo with the trigger. In order to lift with the blackfish vehicle do I still need tow hooks and slings? Just a suggestion from a simple player, I think it would be really cool if you could implement this into lifting destroyed aircraft. So I don't need to place a sling loading module in the editor at all? Guest have the lowest downloadspeeds and will download from our public file servers. Or do I need to sync the module to any helicopter I manually place down in the editor? preview the mission and choose the pilot of the MH-9 (F-keys)4. look at the Quadbike and choose "lift cargo"-the MH-9 will perform that action5. PREMIUM CONTENT. All rights reserved. All trademarks are property of their respective owners in the US and other countries. For the AI dropping off stuff, that's really amazing.

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